We would like to thank our customers, who support the project by purchasing or renewing a license!
Only through this trust are we able to continue to drive development, purchase hardware and finance developer licenses for Delphi and other tools.
We would also like to thank all the enthusiasts who are excited about the framework and give it a chance in their projects.
This year we were able to take a big step in individual product development. The support and development in individual projects of our customers led to great applications that were only made possible with the Gorilla3D Framework.
In addition to these efforts, we have provided tutorial videos to make it easier to get started with the framework.
[https://www.youtube.com/watch?v=-hGl4AsSxw8&list=PLOEz9xh2xznoWACuDVCGyHQcnmo8zYHQR]
We will continue to push this forward in the future alongside our everyday work.
We are also happy to be able to hold a webinar together with Embarcadero to showcase the power of the framework and raise awareness for Gorilla3D.
Further milestones we’ve reached:
- Multisampling Anti-Aliasing (MSAA)
- New physics driver management
- JOLT physics engine integrated
- Refactoring of context management of DX9/DX11 and Gorilla3D context
- Direct OpenGL Line Rendering refactored/expanded
- New material properties: tone mapping, fragment depth peeling, ..
- Revision of bounding box calculation
- Memory leaks removed
- MACOS development continued including metal shaders
- Countless bug fixes and extensions in various components: FMOD Audio Manager, Meshes/Models, VolumetricMesh, ParticleEmitter, Scripting, Terrain, IDE components, …
We thank you for your trust and support.