We are pleased to announce that a new version is now available for download.
It might seem like small step in version, but is a huge step in better performance!😍

Version 1.1.15 brings you a whole new level of rendering speed!
In the past, we received sporadic reports of speed issues with large 3D models or many objects in a scene. We addressed this issue and eliminated the bottlenecks.
This required adjustments to the BoundingBox calculation and the introduction of PixelBufferObjects and Synchronized Fences.
Ultimately, this results in a performance increase of up to 400%! 😲
More New Features
Besides this massive change, we also made a few other changes:
- New! Linux input controller implemented for keyboard, mouse and gamepad 🙏
- New! September and October Patch included
- New! Planar algorithm for flat terrains
Bugfixes
- Important Bugfix: FirstPerson / ThirdPerson behaviour fixed on RotateOnSideways, MoveSideways and UseCameraDirection
- It is now possible to rotate the camera around the character controller, instead of only rotating the camera and character together
- New-Behaviour: “UseCameraDirection = false”, “RotateOnSideways = true” and “MoveSideways = false”
- Legacy-Behaviour: “UseCameraDirection = true”, “RotateOnSideways = false” and “MoveSideways = true”
- Important Bugfix: PhysicsCharacterController: stabilizing the controller on walking and removing jittering.
- AutoRotateModel introduced to control character rotation (needs to be activated to restore legacy behaviour)
- WARNING: In case you are already using the character controllers and the physics character controller, a few modifications might be necessary. Feel free to ask, if you have any issues.
- Bugfix: TGorillaCVLODTerrain component refactored for better performance. (But it’s not working with physics, yet.)
- Bugfix: Optimized ScreenSpaceShadow rendering: removed shadow rays
- Bugfix: GetBodySize() fixed for TGorillaTorus, TGorillaTube and TGorillaHemisphere
- Bugfix: A few FrustumCulling issues fixed
- Bugfix: PLY reader adopts point cloud data reading
- Bugfix: Linked material sources in a TGorillaModel will now be cleared on reloading model data


