Ever wondered how to bridge the gap between a simple 2D sketch and a living, breathing 3D simulation? Our latest seminar project, SketchQuarium, demonstrates exactly that: users draw a fish, a jellyfish, or a coral with their mouse, and the engine instantly generates a textured, organically animated 3D object inside a virtual aquarium in real time.
The project combines cutting-edge real-time 3D techniques using Delphi and FireMonkey (TGorillaViewport):
- Shader Magic: Reflective water with light refraction, caustics, and dynamic screen ripples.
- Interactive Physics: A dedicated feeding mode powered by native JOLT physics for realistic object collisions.
- Smart Algorithms: Autonomous AI behavior for lifelike responses and species-specific vertex animations.
Beyond the visuals, the project proves just how accessible professional 3D graphics and game development have become with modern Object Pascal.
Want to learn how to build this yourself? You can learn these exact techniques and discover how to develop native, cross-platform 3D games live at the EKON30 Developer Conference in the workshop “Game Development with Gorilla3D”!
https://entwickler-konferenz.de/frameworks-and-tools/game-development-with-gorilla3d


