vulkan

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    Gorilla3D v1.5.2 Release – Modular Characters, Bounding Boxes & Bugfixes

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    The latest Gorilla3D update 1.5.2 is available. Here is a short overview of what has changed since the last release: Modular charactersYou can now dress your characters at runtime. With AddSkinnedMeshFromFile(), clothes, armor or hair from separate glTF files (for example the Quaternius “Modular Outfits”) are attached to the skeleton of an already loaded model…

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    Gorilla3D 1.5.0.3914 – Faster, Smarter & Louder

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    Gorilla3D 1.5 is out now, and it’s an important update again! The highlights: 🚀 More performance – up to +19% draw throughput, much faster picking, and no more framerate drops caused by RecalcAbsolute🗜️ Texture compression – up to 6:1 less GPU memory with a single line of code🗣️ Voice in, voice out – built-in Text-to-Speech…

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    New Version 1.3 Available

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    We’re excited to share a major round of updates to Gorilla3D in version 1.3.0.3815. This release brings broad new format support, a modern shadow system, significant physics improvements, and a large number of stability fixes across all supported rendering backends (OpenGL, Vulkan, and Metal) and platforms. Below you’ll find a summary of the most important…

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    Release v1.2 with VULKAN and METAL Support

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    After a long development phase we’ve reached a long-term milestone.We’ve implemented the rendering basis for METAL and VULKAN context rendering. NOTICE: Even though a lot of features still missing and for sure not all of your projects might already work, it’s the beginning and took a lot of effort and refactoring we want to share! Download & Install: https://gorilla3d.de/files/packages/13.1.0/Gorilla3D_Delphi_C%2B%2B_13.1.0_1.2.0.3656.zip…